Dungeons and Dragons (more commonly known as DnD or D&D to players) is a fantasy tabletop roleplaying game (or tabletop RPG). This means that there is no board, no video, and no controllers. Dungeons and Dragons is a game played predominantly in the imaginations of the players.
A group of people (six being the best, with five players and one Dungeon Master) gather together. The Dungeon Master serves as the game’s referee and storyteller, while also maintaining the setting in which the adventures occur and playing the role of the inhabitants. The players then make decisions on behalf of their characters.
The game is great because, as a player, you can do almost anything you want, though for most actions, a toss the die is required. But that is a discussion for another time.
I won’t go into all the detail of the game itself here, because there’s (literally) enough to fill a novel. Instead I’m just going to talk about one aspect of the game, that being character creation.
It’s enough to say that each player will create a character, and that character will be one of many different species, and, more importantly, one of many classes.
The classes of DnD each have their own skillset; things that class can do that other classes cannot.
I’m not going to run through each class here because there are about twenty four (last time I checked). I’ll limit myself, then, to five of the main classes.
These are namely the Cleric, the Fighter, the Ranger, the Rogue, and the Wizard.
The Cleric is a holy warrior, calling on the divine power of his (or her) gods to aid him in battle. The cleric is also a healer, and can bolster his companions, uplifting their spirits and allowing them greater strength. Miranda Lyonette, of the ‘Eli Monpress’ books by Rachel Aaron could be classed as a Cleric.
The Fighter is exactly what you think he is: an expert in armed combat. He relies on his muscle and skill with weapons to see him through. Excellent in close combat, and extremely difficult to kill, the fighter is generally the “tank” of the group. Wyeth, from my own novel ‘Alfakyn’, can be loosely classed as a Fighter.
The Ranger is a wilderness warrior; an expert tracker and scout. He excels at hit-and-run fighting and is a master of both the blade and the bow. He can vanish into the woods like a ghost, and bring down his foes before they even know he’s there. Aragorn (as Strider), from Tolkien’s ‘The lord of the Rings’ is a Ranger.
The Rogue is a thief, scoundrel, and jack-of-all-trades. A rogue can slip in and out of the shadows at whim, flit through the battlefield without fear of reprisal, and appear from nowhere to put a blade in the enemy’s back. Nico, again from the ‘Eli Monpress’ novels by Rachel Aaron, could be called a rogue.
The Wizard is a master of potent arcane powers, spurning physical combat in favour of awesome magic. The wizard can cast spells that change the battlefield, and research arcane rituals that can alter space and time. Gandalf, from Tolkien’s ‘The lord of the Rings’ is probably the best example of a wizard.
Of course, each of these classes can be mixed and matched as much as the writer desires. Each can inspire an entire series of adventures, and can seriously shorten the amount of time you spend on character creation.
The class of your characters can also inspire conflict in your story. If your Fighter-like character needs to get into the palace without being seen, he might have a slightly more difficult time than a rogue. At the same time, your rogue-like character could get stuck in the woods, facing a troop of enemies all by himself. He wouldn’t really be able to sneak around because all of the attention would be on him.
In any given DnD game, these five classes would be among the first chosen, as they possess most of the skills a party of players would need in any given situation. That does not mean, however, that your novel has to be the same.
Writing a party of five characters can be challenging as they all need to interact equally with both one another and the story. Choosing two or three of the classes and mixing them around a bit could be one solution. You could create a mix between the Cleric and the Rogue, not only allowing that character to fulfil both roles, but also creating a really interesting contrast between the thief and holy warrior.
Another solution could be to simply leave out certain classes. This could heighten tension when your party comes across a situation that they aren’t really equipped to handle.
I have barely scratched the surface here, and I strongly suggest that any aspiring Fantasy author take a closer look, not only at the character creation aspect of the game, but also at the game itself. Gather some friends, choose your characters, create your adventure, and explore your imagination. I guarantee you will thank me.
(You can find most of the important information in the ‘Player’s Handbook’ and the ‘Dungeon Master’s guide’, both of which are available on Amazon. A brief internet search will certainly set your feet firmly on the road as well.)